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I've described this game to a friend as, full stop: "one of the best Pac-Man maze games you'll ever play". I don't intend to change that sentiment!

The gameplay is addicting and fun, and the way each maze theme has gimmicks to spice up the gameplay is great. I love that each maze is randomly generated, as it means you never play the same session twice, making every play unique and having the player adapt to new layouts on the fly. 

Regardless, there are some features and balance changes I'd like to see in the 1.2 update.

I'll start with some of my personal issues, and potential balance changes:

I appereciate the inclusion of a failsafe for the collision issues of prior builds, but I wish there was a better method than resetting you to the center of the maze. In the really large mazes, that can be a huge detriment, as it can force you to slog all the way back to the portion of the maze you were on, and can sometimes even force you to pick up a power-up when you'd least want to (I've been reset onto a cocktail at least twice).

I'd like to see a bit more variety in what types of special ghosts can spawn in the standard maze types, especially in the later rounds. At some point the game just spams Luckies at you, so maybe a "first encounter" format for special ghosts would be good. If this is for balance reasons, though, I understand.

Late into the game (100+ rounds in) the mazes generated are obscenely wide, often to the point where the game can't fill in enough dots for them. This also has the side effect of making mazes take quite a while (almost 10 minutes!) to load. I think a size cap for mazes might need to be implemented to keep the concept there, but to not let it get out of control.



Now, for the feature requests. Do note that most of this is from Arrangement '96, sorry about that (lol):

More music for some of the level themes would be good, especially the Mappy and Galaga themes. "Casino House" from Mappy Arrangement, and "Galaxy Zone" from Galaga Arrangement '95 are some personal suggestions!

For Kinky's transformations, it'd be neat if each transformed ghost had a "tall ghost" sprite, like the tall ghost designs in Arrangement '96 (you could even reuse Inky's transformation design for the duplicating ghosts).

In that same breath, I'd like to see more of the transformations get implemented (Blinky's charge attack, Pinky's rabbit jump).

The "JUMP" panels (maybe even the staircase maze-type in general) would make a really great addition to mazes, especially in Arcade Mode's later rounds.


Lastly: It'd be really cool to have an "Arrange" mode (based on Arrangement '96) where you go through each maze theme in a world-based order, with a final-round boss and ending. Don't get me wrong, I love the endless format of Arcade Mode, but it's also just really satisfying to me to reach the end of an arcade game and see the credits roll, or even attempt 1-credit clears for them.


Regardless, I've been loving this game, and am looking forward to wait awaits in 1.2!

Itch is giving me trouble with editing the comment, so I'll explain what I mean about a "first encounter" format here: In this case, when a special ghost appears for the first time, it would appear in standard maze themes from then on for the rest of the run.