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Hi, I was “grabbed” by your approach to read the rules from the bottom to the top.

It’s a nice & simple minigame. There is a certain portion of planning needed, the game is progressively harder, there is a feeling of reaching the top.

I know there is a hard 48-word limit, but some FAQ would be nice to add, especially:

Can I call CLIMB to keep a (higher) die with critical success, reroll the others, and then when I REACH A LEDGE, can I remove stored die alongside other critical dice? I think it is a tactical option made by design, but better to be sure.

By “higher die”, do you mean a die with higher rolled value, or a larger die by its number of sides? I naturally fell to the first interpetation, so after rolling d4(3) and d8(2) while keeping a d6(1) I can choose either of the rolled dice.

Overall thanks for this nice entry :)

Thanks Mystael, it means a lot!

I had limited time to publish this one but a FAQ is indeed in progress as there are a few points that may require clarification :) As per your questions:

- Only one critical success may be discarded per REACH A LEDGE action (as in "I reached one ledge") as it could be opposed to "discard any critical successes". "Any" in this context means "be it higher or lower than your current hold". However, keeping a critical result to CLIMB and see whether another critical result couldn't be achieved is a valid strategy in my opinion. I didn't think about this one but it isn't in contradiction with any of the rules.
- Yes, "higher die" is used for "any rolled value that is higher than your current hold". In your case you can choose between d4(3) and d8(2) freely.


48 word limit was sure a huge limit for this game and I had to make some choices. I am happy that you enjoyed it though! Cheers!