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(1 edit) (+1)

Having the level shift is an interesting concept and very cool, however I got confused sometimes about why it moved. Like if I slam the earth into the wall, the gray block moves. But sometimes I am just walking around and suddenly things shift (but sometimes not?) and I was confused. Using the "up" as a throw button was also unintuitive for me personally.

Last random note: I like the background art.

Thanks for the feedback! Yeah, other people have also disliked up being used that way, in the long term I definitely want to make inputs rebindable, but I'll still have to think about sensible defaults.

The physics definitely need some getting used to, but I think they make sense. The whole thing is based on inertia. To simulate that, the game applies the inverse momentum change of the world block to all stone blocks and crates every frame, which means if you are accelerating with the world in hand, a force will be applied to the physics bodies. Usually the friction between ground and the body will be too high and prevent the bodies from moving. However, if you are also falling down, an upwards force will be applied to the bodies (sort of similar to how you can simulate zero gravity in a falling plane), reducing the friction enough for the bodies to be able to move. I hope that makes sense?

Thanks for replying! Reading it now it seems to make sense, it's probably just that its so different from other games that it takes a while to get used to.