"Cool concept, feels like Iron Lung to me! I unfortunately could not figure out the wheel task at all. I think this could use a little bit more iteration on how the game could be giving the player feedback as to whether they're getting closer to success or not with a certain task- I only really realized the wheel task was probably a balance thing because of the comment on the Itch page. I think there could also be more tension in the game if there was a time limit to getting the tasks right, even if long. The environment art could have been used to tell us more about the story, even non-linearly, and give us something to care about: do we have a family to live for? Treasure to find? The connection to the theme with the blinking lights is fairly clever." - Professor Reid