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So... I found a way fling myself right off the snow globe by using the game physics. Turns out when picking up items you can use the object you're holding to push your character around. So I ended up using that "tech" to fling my character off the map.  Technically I did break free from the snow globe, so that means I win right? lol 


Overall, a pretty straight forward platformer with an interesting gimmick. Granted one that I ended having way more fun with than probably intended, due to me realizing that you can interact with the player character through the click and drag mechanic. It started with me just pushing the character to fling them across the stage. But  I eventually ended up having my own "Tears of the Kingdom Moment" when I figured out how to literally carry myself across platforms. Via standing on top of them and then clicking and dragging it. It was tricker to pull off in some levels compared to others, but eventually no level was fully safe from my tomfoolery. It was useful trick for getting myself back to where I left off, since the game has no restart or save features to fall back on.  Granted, a lot of times it was due to soft-locks that were my own fault.  Likely due to karma punishing myself for my own shenanigans, (like how I fling myself out of the snow globe earlier)  Kind of learned the hard way how small the hitbox for the level goal was in the process. I'm kind of surprise that it's so small and so hidden. But I guess I wouldn't have noticed that much if I was platforming across the levels as intended.

Don't get me wrong, I did actually platform my way across some of the levels normally but this method was so fun, it was too hard to resist.