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It's a nice concept, and the art for it is simple and works well.

I have a few suggestions to improve:

-Usually the walls the player can't see are actually there, but aren't shown so the player can see the level. So I was confused when the ball fell off the edge on the second level.

-The music is very repetitive and I wouldn't say it matches the game that well. Maybe go for some more relaxing music, or make it a lot quieter by default.

-The door animation fully plays out whether you hold or tap and glitches through the ball. Would be nice if it was clear I had to hold it without being told by a tip.

-If this is a timing sort of game, some feedback per obstacle would be nice. So if I get the timing spot on it says something like "Perfect!". This would make it a lot more rewarding.

-A lot of the level that is outside of the game-play can be cut off, so that game is a bit more zoomed in

-Instead of completely reloading the level, it would be quicker to reset everything manually. It is a bit frustrating waiting for the level to load again when I fail. Judging by how the obstacles work they seem to have a way to return back to normal anyway, all you have to do is move them back and reset the ball position.

Hope this helps the game improve. Overall a nice concept and has potential to be a good mobile game with some performance optimization. Potential for complex puzzles is there as well! Good luck!

(1 edit)

Thank you for the feedback! 

I'll make sure to re-visit the feedback's when working on further update.

Hope you enjoyed the game. ^^