Very interesting use of physics, was fun to try and figure out puzzles and feel like there are lots of ideas in the concept. I did find this weird bug where I threw the earth up and the camera went out of bounds
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Thanks! Yeah, the physics are pretty buggy, that bug also happened to me a couple of times. Still trying to figure out if I should try to wrestle the Godot physics system into place (I think some of it is me not using it correctly, but some things also just seem like the system just wasn't designed for my use case) or if I should try to write my own one.