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Gosh, I feel like this could be great, but unfortunately, I just don't get it right now. I think I have a basic idea of what is happening after reading the tutorial three times, but even then, the game just throws all this stuff at me so quickly that I don't really have a chance to catch up with anything. Sure, I can pause whenever I pick up an item, but then I can't manipulate my bag while in paused state and it's also just generally relatively cumbersome.

My personal preference would probably to just turn this into an entirely turn-based strategy game, but that's probably because it's one of my two favourite genres of games :D If you don't wanna go down that direction, simply slowing the game down a lot in the beginning would probably also help a lot.

Thanks Lukas! I appreciate your feedback. It is definitely too much too fast, especially to learn it. The pausing is cumbersome and not a great solution to let the player catch their breath. Ideally we could have let the player dictate entirely how slow or fast they moved. But we didn't end up having time to implement it. So it could be almost turn based. I admit we didn't think of that, too much but I think it could be a good approach :). Although I did also like the idea of bag management and item usage being the core gameplay challenge too. 
Hard agree on slowing the game down as a default though. Thats definitely the right call.