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Thank you! I honestly did a double-take when I saw how lightweight the Godot engine really was, it's like magic hahah. I'm lucky enough that I have worked on the art-side of game dev before and took up Python coding last year, so a lot of it made sense-- though I'll have to re-do a lot of it if I ever want to expand on this project, with how messy it is xD

And yeah, I ran into that black box issue as well on some browsers ;; In my case it happened only on browsers with customized WebGL settings, though I haven't figured out how to fix it yet. Good to hear that other people are running into it too though, so I know it's not just something on my end!