Alright, finally finished this one. Pretty cool! I like the concept and the cables / ropes feel pretty robust. Level design was solid, though I feel like I solved them much more through trial and error than through logic, at least for the later levels. I feel like I would enjoy this much more if it weren't a first-person puzzle platformer, but that might just be my general dislike for first-person games (also I'm not sure how you would implement "spooling" cables). Glad you fixed the mid-air controls; I still had some trouble with platforming, but it made that platform level a lot more approachable.
Some quality of life features I would like would be to see the (approximate) length of a cable and the connecting plug, both of which could maybe be solved if the cable lit up when one of the plugs was held?
Not sure how I feel about the last two levels not requiring a stable configuration to solve, though I'm glad you introduced the concept clearly in the penultimate level, making it more clear that yes, that solution is actually intended in the final level. Finally, that last level was cool, but did make me feel physically sick. Maybe toning down the rotation just a notch would help?
Anyway, sorry for the long post, but me nitpicking stuff like that is usually a sign that I really like a game :D