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Gonna see this as primarily a movement tech demo, and at that I think it's pretty good! Zooming around the levels feels very satisfying to me and the slight camera tilt along the roll axis feels very nice. Definitely can see people speedrun a game with movement like this.

I honestly took way too long to realize there were strawberries / levels, so I was pleasantly surprised there was more to the game than just zooming around an open plane. Level design was perfectly fine for a prototype, though I regularly had trouble figuring out where to go next.

All and all, though, I quite enjoyed this!