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I just played this game with my friends, while we did enjoy it, there were some major issues. Mostly, some of the major arcana like The Hermit or The Hierophant were missing. While some cards like "the traitor" or "the union" were either not real or referring to a completely different deck. I would love to see any improvements in this regard for a less confusing game experience

(1 edit)

** Edit added below!!


Thank you for playing the game and thank you for the feedback!

During early design, there was an idea to incorporate different decks from tarot history as we were going to create our own deck with the special rules listed on them. We also knew that many players would have different decks, be it Golden Dawn, Rider-Waite, or Ettellia, so we mostly relied on the numbering of the Arcana for resolution. 

Although, in gameplay, I can see where that can be confusing!! We'll take that under consideration as we work on updated versions of the game. 

For the interim, I highly recommend basing your Major Arcana pulls on the Roman Numerals to help solve any challenges. If your deck doesn't have the numerals listed, I would remove any non-matching major arcana prior to play. 

I hope this helps!!

** We did a deep dive and you're so right. The numbers are off! We'll dig into that ASAP to see what we can get fixed and distributed via PDF. 

I appreciate it so much!! Thank you!