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Cute game, definitely needs more of its own mechanical identity to not be called a Digseum clone.

Mechanically, the increasing requirement for beam power means none of the other upgrades are impactful after the first one or two. I can clear the entire field of map three with one upgrade of the field of view and two fuel upgrades, but I'll need 4 beam power upgrades to have enough. That would be fine, except the scaling on beam upgrades isn't any less than any other upgrade

Thanks for the feedback! The idea is inspired by Digseum and Click and Conquer. This is still very much an experimental project, and I’m actively testing and tweaking mechanics (especially upgrade scaling) to help it find its own identity. Thanks for your time to play the game.