hey I know you said it’s optimized for unity, but I should be able to use in godot as well right?
The model loads in fine, and the skeleton seems ok, but all the animations load in as seperate objects, and it seems like the animation tracks/bones have different names than the bones the model fbx has.
I was just wondering if you’ve tried using this with godot or know anyone who has and what I’m doing wrong. ty!