There are some pretty big issues in this early build (v0.2 is the version I played). I will admit, I am not good at this type of puzzle game, but even on Easy, the computer opponent acts much faster than one would expect. It feels like every difficulty level is one rank above where it should be - Easy feels like Normal, Normal feels like Hard, etc.
There is also the strange way matching works. Lining up three orbs of the same type does not trigger a match unless they are in a vertical line. This game's closest gameplay equivalent, AstroPop by PopCap, lets you make both horizontal and vertical matches, so this restriction is strange to me.
Finally, the music is AI-generated. I am naturally biased against AI-generated anything, so I do not think I can give an accurate assessment of the music's quality. But if Ziul wants each character to have a unique theme (as stated in another comment), I believe it would be a wiser decision in the long run to use public domain or royalty-free songs as placeholders while saving up the funds to commission a composer. The furry community in general is opposed to the use of generative AI, and its presence in this game will likely turn potential players (and donators) away.