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Thank you for playing and for the feedback <3 Happy that you enjoyed our little game!

Regarding the aim, currently the shot goes directly where the cursor is located with a hitscan. Main problem is that aiming slightly offset the enemy or behind, results in aiming on the ground e.g. bullet can go between the legs or right before the enemy. So even when it is a raytrace, it might not hit enemy. We have a lot of internal discussion on how to approach this problem, from trying to improving the current aim system so it is more reliable and predictable to going into something easier to handle or even autoaim and putting full focus on managing resources rather than perfecting aiming.

Also thank you for the feedback on the colors, we will definitely look into that to improve the readability o7