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(+1)

Thank you for playing ^_^ Glad that you enjoyed it. 

Due to not squeezing in difficulty settings, we were very conservative with the balance. If we decide to work on a more fleshed out version we will amp the difficulty and thus the tension so it more fits the horrorish vibe.

We have a lot of internal discussion on how to approach this, preferably without introducing another resource like ammo. Increasing enemy variety and their "abilities" should also help with it.