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(+1)
So much potential, but it feels like the game is half finished and lacks a lot of polish.
The good:
- Music
- Nice menu's
- Wide variety of vehicles and tracks
- Nice little details like smoke

The bad
- Huge loading time
- The gameplay:
  • The vehicles don't have any nuance to them: hold the throttle and steer
  • Hitting other vehicles is frustrating, especially when they are behind you and you don't see them
  • Each corner is the same
  • Bikes should lean into a corner, not the other way around like a car

- Visuals: small roadside objects follow the road, the big ones stay in the center of the screen. Very weird.

I really love the attempt to create a retro racer like OutRun, but there are better options out here.

(+1)

Thank you very much for taking the time to write such a detailed and valuable comment. I really appreciate it.

I actually agree with many of your points. As I mentioned in the project description, this game is an experimental phase, created as a test of what can be built from scratch using an AI-based tool.

The good news is that around 70% of the issues you mentioned are definitely fixable, and the remaining 30% can also be improved, but they require more time, iteration, and dedication.

The game is free precisely because it was made as an experiment: my goal was to explore the process of creating a complete game from zero using an AI tool. Unlike many projects, this wasn’t created with a single prompt — it was built step by step, fully through chat-based development.

I hope you consider following the project, so you can see how this game — and future projects — continue to improve over time. Having players like you actually playing and sharing feedback gives real meaning and motivation to keep polishing and moving forward.

Thanks again for your feedback.

This sounds promising!
Perhaps a little bit of advice I'd like to give you while you're improving the game: play it yourself for quite some time. Make sure you enjoy it. ;-)