Hello, this is my overall evaluation of the current version 0.3 of the game. I'm from another country, so I can only use AI to translate what I'm describing. I hope the language barrier across thousands of miles can be overcome, and that everyone can read and understand what I'm saying.
First, a greeting on the premise. Using a visual novel to depict the Xianxia (Immortal Cultivation) genre is a very bold attempt, but it inevitably creates some overall abruptness. If you want to write romance lines between the male protagonist and the female leads, it inevitably comes at the cost of reducing the construction of the world-building and combat. Conversely, focusing on combat and world-building means reducing the emotional stories between the male lead and the heroines. Doing both simultaneously would require a significant amount of development time, especially for a harem multi-heroine theme. It's very difficult to depict each heroine's psychology in accepting a harem within such a worldview. Apart from this drawback, there are also challenges in modeling and combat. I understand that modeling and finding models is difficult, but my point is about the difference in expressiveness. For example, the combat moves displayed during QI FUSION and QI ENLIGHTENMENT stages are almost identical. I hope lower-level cultivators don't have overly flashy combat performances, as this could devalue the subsequent stages like QI CELESTIAL and above. It would be best to add more descriptive writing during combat. A single combat image flashing by cannot have sustained and continuous movement like a 3D animation; it can only be similar to paneled shots in comics. The advantage of comics is their ability to depict a sense of tension through drawing, but 3D struggles with perspective and exaggerated angles. You can use descriptive writing to exaggerate and depict the scenes to compensate for this.
Next is a critique of the world-building. In the game, I feel there are elements mixed in from other works, like Battle Through the Heavens, Sword Coming, Renegade Immortal, Jade Dynasty... etc. I fully understand the author's desire to construct a grand Xianxia世界观 (worldview), but it's inevitable to be influenced by other works, which can lead to confusion in the worldview. In any Xianxia-themed work, the gap between cultivation realms reflects the gap in strength. It's important to know that the strong have cultivated for hundreds of years to have sufficient foundation and combat power. Yet in the game, YUA advanced from an ordinary person to QI FUSION in just four years. The sect master, ELINA, spent over a hundred years to reach QI ASCENDENCY. Being only two realms apart from ELINA's level devalues the realm divisions. Also, instances of "a lower realm defeating a higher realm"最好不要太频繁 (shouldn't be too frequent). In the story, the male protagonist, having just advanced to QI INITIAL, could repel a QI TRANSCENDENCE cultivator. This makes the realm divisions even more devalued and makes all that cultivation seem like just for show. Although here, for the male protagonist, it could be forcefully justified, I hope that in the future, crossing one level is more reasonable if it's under circumstances like fighting many against one, or by introducing numerous treasures to give the protagonist a rationale for becoming stronger. Actually, there's no need to have too many or overly high cultivation levels. Because the world you're building has many dimensions. If the cultivation divisions in different dimensions are the same as in the mortal world, then why distinguish between the lower and upper worlds? God-like figures could appear in the mortal world too. I suggest not focusing too much on dividing cultivation levels. If division is necessary, in the mortal world, having 5 or 6 realms like Qi Condensation (First Realm of Qi Cultivation), Foundation Establishment (Building the Foundation), Core Formation (Forming the Golden Core), Nascent Soul (Infant Soul), and Divine Transformation (Spirit Transformation) is enough. Higher realms that allow breakthroughs to greater heights should only appear when reaching the upper world. This would better reflect the gap between dimensions. It's best to add more focus on introducing things like magic tools (Magical Instruments), magic treasures (Treasure Artifacts), Life-bound Magic Treasures (Treasures Bonded to One's Life), Ancient Treasures, Spirit Beasts, Pills (Alchemical Pills), Cultivation Techniques (Methods/Arts), Formations (Arrays)... etc. For example, works in this genre usually have a section introducing the Storage Pouch. You don't have to write it in detail, but it shouldn't be omitted. Otherwise, it affects the game experience as players won't know where the male protagonist pulls out his treasures from. Adding such a section allows us to see what treasures are in the male protagonist's storage pouch, providing rationale for him to fight across realms against higher-level cultivators. A final point of critique is the lack of introduction to teleportation-type settings. The male protagonist inexplicably goes to random places, which is very sudden and absurd. If there are such spatial spells, why don't the people in the sect notice? They are cultivators of the same realm.
Finally, let's talk about the part I found quite good – the days spent in the outer city with SERENA after going to the Demon Realm with VANNY. Because in this type of game with multiple heroines, it's difficult to advance romance lines simultaneously. Having one or two travel alone is a good way to describe their experiences. The construction introduces many dimensions; there should probably be adventures to other dimensions with different heroines later. This would be a good arc. However, during these adventures, the other heroines would be相当于下线状态 (effectively offline). When they meet again, it might be difficult to continue writing their stories smoothly.
I have written novels in different genres, so I deeply understand the author's efforts in world-building. Of course, everyone has their own understanding of different worlds. If what I said conflicts greatly with the world you are building, just treat it as me talking nonsense. Because the gap between a novel and a visual novel is still significant. The author has the courage and spends time on this, which already earns my great respect. I hope it gets better and better in the future.