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this is definitely a pretty cool idea and an interesting mashup of genres, i think the first ways i would improve this is making so the game feels better to play in terms of feel (stuff like tweening animations or generally making animations more responsive and immediate)... the game right now suffers from having not much to really get from the repurposing stage but thats something the dev already knows about and wants to work on after the rating period, but like it would be interesting to see in conjuction to making it so that specific pieces of trash that specific enemies drop give different materials... add a map in the style of FTL or slay the spire and you have a pretty neat roguelike on your hands! definitely a lot of potential for this entry i think 

(+1)

Thanks for rating and encouragement. 

You are right about gamefeel. I'm aware that I usually prioritize game systems, so that animations and stuff like that come last.

Different trash already produces limited kinds of materials and you can tactically try different mixes a what materials you can gain from them. In the next version, there will be a possibility to refill your recycler in certain level of matter in it with a single Trash only, so you would get even more control over what matter is added. Yes, different Invaders would deserve some sort of personality too.

Traveling between planets and implementing events (even a hint of a story) is something I definitely considered. I'm a big fan of FTL and STS, so I always wanted to implement a system like this. But that is a lot of work and I also have another project in the works and I'm not sure if I'm ready to abandon it for this one at the moment.