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Really cool concept! I think your team nailed the theme and visuals. The controls are easy to learn but also has a learning curve to the precise timing of movement. However, it does feel frustrating that a laser would shoot out suddenly with little time/room to dodge. The missle moves too quickly (even when zig-zagging) to have enough time to observe a full “spawn cycle” of where all the projectiles will spawn at. Having a “charging up” particle effect before the laser/bullets comes out would improve that nicely. Also, removing the random laser/bullet spawn times would make learning the map/timing much more rewarding. Good work!