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(+1)

I absolutely love this. The narrative is great. The descriptions really put you in every scene. And it's not clear what choices are right or wrong. I died several times, but I liked starting over and trying something different. The art is fantastic as well. To answer your questions: I felt the most tense in the canteen. I left without checking the second area. I was most unsure what to do on the roof, and I stopped just before the student council, mainly because I had been playing for almost 2 hours, and it felt like a good stopping point. Definitely going to finish this as soon as I have more time to play. 
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Thank you for taking the time to write such detailed feedback. I’m glad the tension and uncertainty came through the way I intended.

Your comments about unclear right or wrong choices are reassuring. The goal is to make decisions feel situational rather than optimal, with consequences that only make sense in hindsight. Dying, restarting, and trying a different approach is very much part of the intended experience.

If you feel unsure about what to do to pass a certain skill check, you can activate the stat requirements option in the option menu. I suggest you to do it only after you failed that check once or twice though.

Thanks again for playing and for sharing your thoughts. I appreciate it, and I hope the rest of the experience holds up when you return to it.