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You've got a lot of really unique ideas, between this game and the submission for the last jam, it's really impressive what you're able to put together!


I do feel like some of the enemy design was a bit hard to handle, like the space invader sort of enemies who would suddenly speed up out of nowhere, or clip through obstacles on the map, but I'm not sure how much of that is intentional, and how much is the physics system just doing something whacky.


I like how if you land a shot you don't have to reload, makes it super satisfying to take down a group of enemies and make it out the other end.


This might come from me not playing the source inspiration games, but I kept wanting to feel like the dash should dash towards the mouse cursor, and not in the direction the player is facing. The vast majority of my deaths on the last level were due to that, between dodging over the spikes, and trying to dodge past enemy attacks.


But otherwise its a pretty simplistic art style that really adds a lot of character to the game, and I like the framing that it's supposed to be an aptitude test to tie it back into the theme. Good work, and looking forward to what you cook up next!