Thanks for the feedback! I’ll take it into consideration, but it’s true that I want to keep that slightly frustrating aspect, like in games such as Getting Over It (without being quite as punishing, though). That’s why, initially, when you died, the level would fully reset, which I later changed so it wouldn’t end up being too boring in the long run.
And to answer your question: at the moment I’m taking a break. That doesn’t mean there won’t be any other projects or updates in the future, but I’ve had some changes in my personal life and I currently have less time to dedicate to indie game development.