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(+1)

Always a sucker for a survivor-like game, and this has some awesome tweaks to the formula


Randomizing two spells and letting you pick is actually such a fun concept that I don't think I've seen before.

Is there a cap on the number of spells you can have in Ao-chan, or can you just get all of them if you get lucky? I feel like the randomization can kinda let you get away with just letting the player grab all the spells, since its notlike other survivor likes, where all your abilities are firing off on a cooldown no matter what


I love the enemy design and the ambience, but in general the art is really good!


I have to agree with David, soundwave felt like it was just hitting enemies at almost infinite range, it could probably be toned down a bit.

Likewise, AoE effects like void pool or natures wrath can make it hard to manage the enemies when they're inside of it, maybe lowering the opacity on those AoEs would help the player keep track of the activity going on while they're active in the combat zone a little better?


I might have missed it, or just ran out of time before seeing the effects, but I couldn't see what effect the sanity meter had on gameplay in my couple of runs.


But overall fantastic job from the team - this one is for sure going into the rotation for games to play in my free time. Great work!