Thanks! I’m glad you liked the atmosphere :)
That’s a good point about knowing which upgrades you already have. The flashlight does turn into a lighter blue when it can stun in the last level, but it’s not too obvious. We probably should’ve been a bit more explicit there.
Also a great point about the enemy. It is supposed to be hard to see so that there’s more tension about not being caught by surprise, but we could have balanced that better. I think that tweaking the enemy’s speed, the visibility, and maybe use more visual and audio cues when it’s investigating, we could’ve made the enemy encounters more fun.
I appreciate the feedback, and thanks for playing!