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Really like the idea, art, and music on this!


But I can't help but feel there's an issue with the difficulty that echoes what some of the other players have said. Even trying to evenly disperse my card options, there seems to be a pretty big spike on day 4, I was able to get to 7/9 at the closest. I wonder if a good way to balance this would be granting more time on perfect orders - which would let the player have more room to discard or play the correct cards.


It feels like sometimes the close enough gauge is a little finnicky, where it will accept dishes that are slightly off from the request sometimes, but not others.


Would definitely be good to see some more cards added, so its not just the same 5 card selection per run, since it seems like even if you try to evenly disperse your card options, its still not enough to get over that difficulty hump.


Otherwise, I think this is an awesome premise that has some great vibes, just needs a couple small tweaks to be a top of the charts submission, good work from the team!

(+1)

Thanks for playing and for the feedback! I agree, the last days seem to bring out the rushed balance; between the time, available cards/tastes, grading, etc. makes it tougher to do well on the back of the deck building (vs getting lucky).

Regardless, I appreciate that you and others enjoyed it enough to give it multiple goes! The feedback and ideas help a lot