Two horror games in one jam wasn't on the docket, but here we are.
Fun little idea, and gotta laugh at the idea of freeing a Calli clone from Gigi.
I'm not sure if they untextured walls adds to the horror atmosphere or not, same with the lack of SFX. It made it hard to tell where I was in relation to Gigi, which made moments where I had to bait her into a corner, or a roundabout, to get around her much more tense.
Some of the collision was a little whacky, leading to me getting stuck (or at least feeling like I was stuck) on flat walls that I theoretically shouldn't have been.
I think the flashlight mechanic and darkness really carried the horror aspect harder than it should have, but it worked, so I can only shake my fist at it so much. Good work!