Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello friend! Well, I will be working on the horizontal and vertical axis system as sublists, but I can't guarantee that it will work (for now) in the simultaneous display of all the lists and in moving between them, or essentially, in the behavior of a grid. I plan to do it, yes, but when this development becomes profitable for me (or at least generates consistent income), since I have spent quite a bit of time on it, and also a lot of care. I’ll see if I can immediately integrate this 'pseudo-grid' system. With this, you could have navigation on the X and Y axes, but full visual synchronization of all the lists (like in your example table) and coordinated movement between them would be part of the full grid functionality that I plan for later. Cheers!

Oh awesome, glad to hear you have some plans for that! I'm sharing info about your tool as best I can and I hope my friends like it!

Hello friend!

Do you remember I told you that I would later look into the grid system? Well, I did it hehe

I just uploaded version 1.6, and it includes the full Pseudo-Grid and Hierarchical Stacking system. It automatically handles switching from vertical to horizontal axis, includes a new expansion effect called 'Ghost Slot,' and completely revamps the input system to make it context-aware.

I wrote a detailed Devlog explaining everything (The Pseudo-Grid Revolution! - Juicy Navigation Overlay: Physics-Based UI for Godot by Minari Studio). 

I hope it helps you and that you like it :D!

it looks awesome!! can't wait to give it a test drive!