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couple of critiques:

  • Needs a tutorial. The concepts where not *that* intuitive/easy to grasp (you can't touch the sides, and you have to match the glass walls with the right colour)
  • It's very hard to tell where and when you hit something. (it usually felt very undeserved) 
  • the distance is to various things are very difficult to judge.

Thank you so much for taking the time to play the game and share this feedback, I really appreciate it.

You make great points about the need for a clearer tutorial and better feedback/readability. This is very helpful and gives me clear direction for future improvements.

I’m considering adding a brief collision grace period instead of instant death on trigger collision — I’d love to hear your thoughts on that.

Thanks again for the thoughtful critique!