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(+4)

Fantastic work.  The minigames are fun, perfect for auto-piloting while focusing on dodging.  The changing difficulty of the minigames was handled great, just disorienting enough to keep things fresh.  The upgrade system is especially neat for a mini-game focused project like this, really nice job on that.

I feel like the signing game doesn't match up using the whole keyboard while the rest uses just two buttons, but I'm not sure what a better option would be.  

I do find it funny and ironic that a valid strategy is to hold off finishing your minigames until the last second so you have more time between them.

Finishing your work at the last second before the deadline is a time-honored tradition, and one we are glad to represent in our game! Of course, since minigames give you coins, there's a case to be made for trying to finish as many as possible.

The signing minigame is indeed the odd duck, but I personally like its quirkiness. Don't ask me how we would add controller support...