This is beautifully rendered/laid out. The way you’ve achieved a slow meditative perfectionist drift is very clever. It’s interesting how the affirmations are in conflict with the gameplay… I wonder if you were intending people to experience dissonance, from this, or something else.
I also feel like I’d select the affirmation based on the number of 6s rolled, so I don’t have to decide which one to do myself. But I don’t know if I can recommend that be added to the game itself because it’s a bit of a wordy mechanic and would fail if you ever rolled nine or zero 6s (though I suppose those could neatly represent overwork or underwork resulting in burnout and a lack of will to affirm.)
Sorry this comment’s a little meandering – the game gave me much to think about, thank you for submitting it!