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(2 edits) (+1)

I played it many years ago and abandoned. It's nice that the game is still being developed. 
edit: Game has no random scenarios to make it as good and replayable as Warlords 3 edit: game has it already, very well its my basic way of play.

Main weakness is totally unnatural posibility to meet unit which not losing single point of healt after many fights. Typical save scumming mechanic. In my opinion there should be option to set minimal 1 heath lost after every enemy atack or something comparable. Actually game is like lottery more than strategy. 

1 hp automatically loat at every combat is a lot, particularly for low-level units (e.g. 10 hp, surrounded, attacked by 4 enemies in a turn in addition to their own attack).

Instead, multiplayer games are intrinsically immune to save scumming, and in single player games unit survival depends more on placing them cautiously than on being lucky.