This is bizarre... I've never seen this before. Is Pinori.ini present? If so, what are its contents?
Yes, Pinori.ini is present in the game's directory. Its contents are below:
[Global] adventuretext = Shown battlestats = Shown gamecorrupted = False difficulty = Normal og sfx = False minigames = True splash text = True powerscaling = True multisave = True healthbars = True stairs nerf = False tones = 0 kiku tone = False tanpopo tone = False nodium tone = False ocean tone = False tanggal tone = False archlekia tone = False dyarix tone = False sines = 0 kill system = 8K show innocence score after shadorako = True [Battle] maxhp = 10 hp = 10 level = 1 atk = 2 def = 6 caffeine = 0 withdrawal = False sleep = 0 vp = 140 max vp = 140 exp = 0 lightheadedness = 0 focused player = Pinori akuronmaxhp = 70 akuronhp = 70 akuronlevel = 6 akuronatk = 15 akurondef = 10 akuron vp = 120 akuron max vp = 120 akuroncaffeine = 0 akuronwithdrawal = False akuronsleep = 0 akuronexp = 350 akuron lightheadedness = 0 sanamaxhp = 100 sanahp = 100 sanalevel = 7 sanaatk = 6 sanadef = 9 sana vp = 150 sana max vp = 150 sanacaffeine = 0 sanawithdrawal = False sanasleep = 0 sanaexp = 700 sana lightheadedness = 0 yamimaxhp = 120 yamihp = 120 yamilevel = 11 yamiatk = 25 yamidef = 5 yami vp = 60 yami max vp = 60 yamicaffeine = 0 yamiwithdrawal = False yamisleep = 0 yamiexp = 2000 yami lightheadedness = 0 milliemaxhp = 0 milliehp = 0 millielevel = 0 millieatk = -1 milliedef = 999999999999999999 millie vp = 0 millie max vp = 0 milliecaffeine = -100 milliewithdrawal = False milliesleep = 999999999999999999 millieexp = 0 millie lightheadedness = 999999999999999999 [Party] pinori = True akuron = False sana = False yami = False millie = False [Ability To Battle] pinori = True akuron = True sana = True yami = True millie = False [Progress] yami defeated = False krystal defeated = False shado guards defeated = False shado archlekia defeated = False location = Kiku Village steps taken = 0 kills = 0 spares = 0 npc kills = 0 route = Traditional kiku village population = 5 tanpopo town population = 6 nodium valley population = 11 crystalline oceanfront population = 13 archlekia population = 13 tanggal volcano population = 18 dyarix population = 25 [Pinori Attacks] treble punch = 10 kick = 0 [Shadorako] hard = False phase = 1 total deaths = 0 deaths = 0 max hp = 2000 hp = 2000 decoded = False death by option 4 = False earth = 550 water = 250 fire = 750 magic = 1000 [Shadorako's Lair] floor = 1 room = 1 steps = 0 bleed = 0 [Shop States] kiku = allowed tanpopo = allowed nodium = allowed ocean = allowed archlekia = allowed tanggal = allowed dyarix = allowed [Character Tasks] akuron task = None akuron state = present akuron distance = 0 akuron purchase = None akuron meetup = None sana task = None sana state = present sana distance = 0 sana purchase = None sana meetup = None yami task = None yami state = present yami distance = 0 yami purchase = None yami meetup = None
Viewing the Overview immediately when opening the game worked fine this time. I have been able to trigger the error again, however. After pressing 1, attempting to load the "windows example" Save Data, which produces a different error:
An error occurred while loading your Save Data. Press any key to return to the Title Screen. If you're trying to migrate Save Data from an older version of PyNori, please run it through the Save Update Utility found at https://shirley-xml.itch.io/pynori-suu.
When attempting to view the Save Data Overview after this, the serious error occurs. I've also found that a similar error appears when attempting to access the options menu at this point.
That would explain the error then. The Last Used path gets updated* when you load a save, regardless of if the path is valid (which I should fix). The "windows example" path just provides an example (wow, who would've guessed) as to how you should type your paths when adding new ones to SavePaths.ini. Unless you actually create the folder "windows example" needs and put copies of Pinori.ini, inventory.ini, Runs.ini, and EnemyPopulation.ini in there, it won't work. Loading the Default path should fix this. If you don't need multiple saves, you can turn that functionality off in the Options Menu (or manually change "multisave" to False in Pinori.ini if the Options Menu doesn't work).
* If not this, then the game remains focused on the invalid path, which causes the error.