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This is bizarre... I've never seen this before. Is Pinori.ini present? If so, what are its contents?

Yes, Pinori.ini is present in the game's directory. Its contents are below:

[Global]
adventuretext = Shown
battlestats = Shown
gamecorrupted = False
difficulty = Normal
og sfx = False
minigames = True
splash text = True
powerscaling = True
multisave = True
healthbars = True
stairs nerf = False
tones = 0
kiku tone = False
tanpopo tone = False
nodium tone = False
ocean tone = False
tanggal tone = False
archlekia tone = False
dyarix tone = False
sines = 0
kill system = 8K
show innocence score after shadorako = True
[Battle]
maxhp = 10
hp = 10
level = 1
atk = 2
def = 6
caffeine = 0
withdrawal = False
sleep = 0
vp = 140
max vp = 140
exp = 0
lightheadedness = 0
focused player = Pinori
akuronmaxhp = 70
akuronhp = 70
akuronlevel = 6
akuronatk = 15
akurondef = 10
akuron vp = 120
akuron max vp = 120
akuroncaffeine = 0
akuronwithdrawal = False
akuronsleep = 0
akuronexp = 350
akuron lightheadedness = 0
sanamaxhp = 100
sanahp = 100
sanalevel = 7
sanaatk = 6
sanadef = 9
sana vp = 150
sana max vp = 150
sanacaffeine = 0
sanawithdrawal = False
sanasleep = 0
sanaexp = 700
sana lightheadedness = 0
yamimaxhp = 120
yamihp = 120
yamilevel = 11
yamiatk = 25
yamidef = 5
yami vp = 60
yami max vp = 60
yamicaffeine = 0
yamiwithdrawal = False
yamisleep = 0
yamiexp = 2000
yami lightheadedness = 0
milliemaxhp = 0
milliehp = 0
millielevel = 0
millieatk = -1
milliedef = 999999999999999999
millie vp = 0
millie max vp = 0
milliecaffeine = -100
milliewithdrawal = False
milliesleep = 999999999999999999
millieexp = 0
millie lightheadedness = 999999999999999999
[Party]
pinori = True
akuron = False
sana = False
yami = False
millie = False
[Ability To Battle]
pinori = True
akuron = True
sana = True
yami = True
millie = False
[Progress]
yami defeated = False
krystal defeated = False
shado guards defeated = False
shado archlekia defeated = False
location = Kiku Village
steps taken = 0
kills = 0
spares = 0
npc kills = 0
route = Traditional
kiku village population = 5
tanpopo town population = 6
nodium valley population = 11
crystalline oceanfront population = 13
archlekia population = 13
tanggal volcano population = 18
dyarix population = 25
[Pinori Attacks]
treble punch = 10
kick = 0
[Shadorako]
hard = False
phase = 1
total deaths = 0
deaths = 0
max hp = 2000
hp = 2000
decoded = False
death by option 4 = False
earth = 550
water = 250
fire = 750
magic = 1000
[Shadorako's Lair]
floor = 1
room = 1
steps = 0
bleed = 0
[Shop States]
kiku = allowed
tanpopo = allowed
nodium = allowed
ocean = allowed
archlekia = allowed
tanggal = allowed
dyarix = allowed
[Character Tasks]
akuron task = None
akuron state = present
akuron distance = 0
akuron purchase = None
akuron meetup = None
sana task = None
sana state = present
sana distance = 0
sana purchase = None
sana meetup = None
yami task = None
yami state = present
yami distance = 0
yami purchase = None
yami meetup = None

Pinori.ini looks all good. If you attempt to open the Save Data Overview again, does the game still crash?

(1 edit)

Viewing the Overview immediately when opening the game worked fine this time. I have been able to trigger the error again, however. After pressing 1, attempting to load the "windows example" Save Data, which produces a different error:

An error occurred while loading your Save Data. Press any key to return to the Title Screen. If you're trying to migrate Save Data from an older version of PyNori, please run it through the Save Update Utility found at https://shirley-xml.itch.io/pynori-suu.

When attempting to view the Save Data Overview after this, the serious error occurs. I've also found that a similar error appears when attempting to access the options menu at this point.

(1 edit)

That would explain the error then. The Last Used path gets updated* when you load a save, regardless of if the path is valid (which I should fix). The "windows example" path just provides an example (wow, who would've guessed) as to how you should type your paths when adding new ones to SavePaths.ini. Unless you actually create the folder "windows example" needs and put copies of Pinori.ini, inventory.ini, Runs.ini, and EnemyPopulation.ini in there, it won't work. Loading the Default path should fix this. If you don't need multiple saves, you can turn that functionality off in the Options Menu (or manually change "multisave" to False in Pinori.ini if the Options Menu doesn't work).

* If not this, then the game remains focused on the invalid path, which causes the error.

Loading the Default path worked and I could start the game! I think I was not understanding Default as an option because it was a different colour. Thank you. I will stick to that path for now.