I really like this. I’ve made a just-imagine-things RPG before, so I’m fond of the basic conceit, but anchoring it in the navigational memory of walking around your neighborhood is very clever. Honestly (I’ve moved a lot) I can imagine this making me really quite sad, in a good way, depending on the home I pick. The way you’re sort of playing against yourself, playing against time and the idea of forgetfulness, but all centered around a simple repetitive action/image…
Well, the next time I try to settle my breathing, I will be playing this.