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v0.6.0 - FPV-Default Camera Mode

Major camera system overhaul with FPV (first-person view) as the default mode.

New Features

  • FPV-default camera mode: Game now loads in first-person view by default
  • Unified input system: RT/LMB moves forward, LT/RMB waits - same controls in both camera modes
  • HP and Sanity status bars: New bars at top of viewport for quick health/sanity visibility
  • Double-sided wall top caps: Improved wall rendering with ceiling_wall material

Bug Fixes

  • Damage popup font size too small in FPV mode (now 0.5-0.75x scaling)
  • Minimap rotation sync in FPV mode
  • Wall mesh floor panel and proximity fade in FPV
  • Camera toggle and InputManager dead code cleanup
  • spawn_forced_item() now uses same rarity probabilities as natural spawns

Documentation

  • Comprehensive update to CLAUDE.md Key Files section
  • Added butler/itch.io deployment instructions
  • FPV-default camera mode refactor plan

Full Changelog

  • feat: FPV-default camera mode with unified input system
  • feat: Add HP and Sanity status bars at top of viewport
  • feat: Double-sided wall top caps with ceiling_wall material
  • fix: Damage popup font size too small in FPV mode
  • fix: Minimap rotation sync in FPV mode
  • fix: Wall mesh with floor panel and disable proximity fade in FPV
  • fix: Camera toggle and InputManager dead code cleanup
  • fix: spawn_forced_item() now uses same rarity probabilities as natural spawns
  • docs: Comprehensive update to CLAUDE.md Key Files section
  • docs: Add butler/itch.io deployment instructions to CLAUDE.md