I like the idea but I fear the execution is lacking heavily. Chica and Bonnie not being in the game just makes it boring unless you play in a group of 3? I think there should be an option to set the animatronics to a certain AI level if no one is playing as them, theres also no indication when you play as Freddy and reach the door you just stand there? A button to send him to the door could work well. Also pressing on the guard room send freddy straight to 1B as well as freddy appearing on the left door during blackout when he can only ever be on your right. Nice game idea but it needs a lot more polish to be playable for more than 5 minutes. xx
Hey, thanks for playing and thank you for the feedback!
Chica and Bonnie will be available in the next update that I'll try to get out this weekend, I just haven't had the time to work on it with me working and going to a programming school at the same time. I get home really late and I don't want to write code that is not up to my standards.
The AI idea is certainly interesting and I will add that to the planned features list and after the core game loop is done I will get on that so it doesn't get boring to play with a small group.
As for Freddy and the door, I'm not sure I understand what you are asking for, and because I'm only using assets from the original game, there is no such thing as Freddy being in the door. (After writing this I realized you may be asking for a delayed attack? Let me know if this is what you want!) Freddy only gets sent to 1B if the attack fails (because the door is closed) but I can code in a randomizer so it's not the same camera all the time. And again, because of default assets, during blackout Freddy appears on the left side instead of the right, it's just how it is.
Thanks again, and have a nice day!