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(+1)

Oh this was very cool.

I really like the combination of puzzle game and RPG, the sliding felt smooth although as someone else mentioned it hangs in between moves a little too long to where it interrupts flow a little, still very fun regardless. 

Also you tricked me, I thought this would be obtuse but it's very well designed with intuitive game play you can pick up immediately.

My one nitpick is I think it might lean too much on the easy side with how most the combinations lead to potions so I was never in danger of dying.

Nice work

Haha, the duality of gamers always fascinates me, as I was just sitting down trying to come up with ideas to make the game more intuitive and easier! I think really though, the biggest issue is that the difficulty curve is extremely steep in the first few levels, especially if you haven't learned yet how to play defensively (avoid making monsters upgrade that you're not strong enough to kill), but flattens out and becomes trivial in the late game after some hero upgrades.

Thanks for playing and for the feedback! I think I'll be releasing an update after the jam with some slight simplifications to the game flow, as well as a sped up and more consistent speed during turns.