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Wow! This packs so much in so little. Fantastic for a game on the fly.

Thanks. This was about the third version, and I think there's a few more refinements that could be made to it...but probably still not within the 48 words that the Game Jam requested. For a quick and easy game, it basically provides a system framework to hang a story or session on, but usually I'd like to provide some kind of impetus for the story...a couple of "whys?" to connect the important questions of the story onto.