Hey, I will drop my feedback below:
- What was the most frustrating moment in what you experienced?
- The main menu feels empty.
- Lots of options in the menues, it's overwhelming. Maybe nesting them in submenues could help (like display settings and controls inside settings menu).
- My fans were spinning like crazy.
- The footsteps sound too frequently for both walking and running states.
- It's odd that the game fades to black after just opening a door.
- The laser casts a shadow but I think it shouldn't since its made of light.
- The hub with 3 levels feels a little odd since there is a level that is clearly a tutorial that should always be done before the other ones. I did it all wrong while playing, I started with the hardest one and it was kinda frustrating.
- The gravity lines that hint gravity direction in a box make it hard to see the level while you are inside one of said areas.
- I reached newtonian refinement, opened a door that led to outer space and fell down infinitely.
- What was your favorite moment?
- The mechanic is interesting, I think its the first time I see this in 3D.
- Was there anything you wanted to do, but the game didn’t let you?
- I wanted to more clearly understand level layouts, specially while inside a gravitational area (very hard to see the level there).
- If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
- I would make it so you can see more clearly inside a gravitational zone.
- The weapon feels too static, I think it would be cool to have some idle anim on it.
- I think I would choose more different colors for activated and deactivated gravity panels, they feel so similar rn as they are both shades of blue.
- What would you say you were doing in the game?
- I was doing gravity experiments in a spaceship.
- How would you describe the game to friends and family?
- It's a puzzle platformer sci-fi game about making gravity experiments.