I just played a session of the E4.1 version and it seems to be much more difficult at the start when compared to the C test builds. The number of enemies you can face in a single encounter in the first zone is too great considering how tanky they are (specifically the demons and bandits, goblins aren't too much of an issue). Maybe the enemy count per battle in the starting areas can be reduced while the exp gain can be increased? I just think that the difficulty is a bit extreme because even after 3 failed runs and trying to farm goblins for exp I was only about halfway to leveling up and can barely hold my own against just one demon, let alone 3 at once.