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I was excited to play this one after seeing your WIPs on the discord! Super bummed about your export bugs :((


 I'll leave a comment and not review now and hopefully if it can be fixed I'll come back and update! And glad to read you're still working on this project, I know the version we are seeing is far from final (or intended) but I can still see a lot of care was put into this

(+1)

Aww thank you! It was a huge bummer for me too.

It ended up taking me a long time to fix, but the fix should be up. Let me know if you're able to play!

It took a read and re-read of the tutorial but I end up with a really long run going all the way to leviathans domain ( I think?) with not much but basic hooks and a desire to fish lol. Some of the shop/stop UIs are a little clunky, like the combine card one, but for the most part I enjoyed it still! The game really really changes when you can go back and buy new cards from the shop, before that it's fairly autopilot which makes sense. I also really enjoyed the fights with multiple waves, but got a bit confused on attack order a few times and dropped my first run from making a mistake on that. Also, are the map/legend tiles based off of anything? They're a bit tough to understand


For the most part, I really did enjoy what you've got here though! From the bits of story we are getting to the core mechanics, this is a really good proof of concept, I'm very amazed at how much you managed to get done in such a short time! Great work :)