Hey, I gave the game a quick play. You've definitely nailed the table top dungeon crawler vibe. I'm not sure I understood all of the interactions and mechanics, but I feel like I had a good understanding of what I could do and how to get it done.
1. Does the core loop work for you? Is it FUN? If the game had more content and polish do you see yourself playing it for 10+ hrs?
I'll say that this isn't my typical genre, and I'm not your target audience. But I had fun with it. The way I looked at it, the levels are almost set up as puzzles you need to navigate through in an optimal way, using your different pieces to accomplish your goals. One thing that detracted from it for me is that there seem to be infinite enemies? I would rather be able to clear a level and then grab everything.
2. Are mechanics easy to grasp and work with? If not, what did you find unclear/confusing?
I didn't use any of the tokens. If I played more, I probably would have experimented there. One thing that wasn't clear was which player gets to move first at the start of a turn. It seemed to change, and I didn't have control over it.
Beyond that, I'd like to know:
1. How far did you get before you stopped playing?
I got through two levels.
2. What did you like the most?
It was very clear what I could do and how to do it, in terms of movement, attacks and abilities. I like that.
3. What was most frustrating?
Being unsure of who I was controlling at a given time.
4. What would you change about this game to work better for you?
Finite number of enemies. Also, I may have missed it, but I didn't see any XP or character leveling. Is that going to part of the game?