Ok, the info generally can be found, but it could use a bit of redundancy in that department. Like showing active structures and bonuses in some HUD that is always accessible. On the same note - the place interactions (upgrades at the base, building at the building spots) is best hinted when it's available.
It is weird that the terrain is nonexistent for the player and it can be exploited to fight the wasps.
Btw. "Mr. Robot and his Robot factory" for Atari was probably my first kiss of gamedesign as it was the first game I ever experienced having a level editor for users. I know there is likely no connection but the name, but it's enough for a lot of nostalgia.