The Things I Really Liked
Wow...this is actually pretty neat. I love the art style and visuals, the theme you have going here is rather intriguing. The sound design is also really good for this kind of game, it is right in line with how I would expect the sound design to be but somehow better in some places even. I like that right away you are given the run down on the basics, and for a game like this I would expect some level of mini-tutorials if you will that direct you on things as you go along. Your game does it well, and not in a way that I would consider annoying. It took me a minute to figure out that not everything could be picked up with a button, and you actually just had to run over some things to pick them up. The shooting is impactful and combat is satisfying, I like the hold left mouse feature to shoot more powerful shots for guns. The combat itself is actually pretty challenging in some aspects where if you decide to run in a group of enemies like an idiot you will die instantly, which I like. It emphasizes on the tactical aspect well (finding cover, outmaneuvering enemies, etc). AI is great by the way, they absolutely want you dead and make no distinction otherwise. The auto crouching is a really neat feature and I quite enjoyed that aspect of the tactical side of things. I especially enjoy the explosions, blood, and gore effects you got going here for your style of game.
The Things I Did Not Like
At first I did not know you could zoom in and out with your camera view, but man, it's pretty jarring when zoomed in anywhere close to the player. I feel like the zooming levels should take into account the sensitivity of the camera movement to make it smooth, but right now that is just not there at all. I've seen some other games that have this issue with this sort of camera perspective or a similar one, but here it is pretty jarring if I am being honest. The part where I got to pick up the molotov (the camp area I guess it was) I was genuinely confused with how the camera was behaving. Maybe start with it more zoomed out at least so I can see where my player is at? There were even some instances like when I came across the propaganda tower that I actually didn't even know where I was on the screen because my camera was centered on my cursor off in the middle of the level. Something like arrows showing where your player is actually at on the screen would be nice. The main problem is it just moves too quick and is all over the place between the zoom levels, the following the cursor location, and figuring out where your player is at on the level when manipulating the camera at times. The interaction text above some objects that ended up being in the way of my camera view of player was a bit annoying, but something I could look past for my first play session. I can't help but think there's gotta be something less obstructive that you could do for that though. Lastly, I had a hard time pausing your game - it worked but only if I spammed the P key I think it was? And it was very delayed to show up when I did that, so not sure what was going on there.
Other Random Thoughts
I thought it was odd you could not destroy the propaganda tower with grenades and instead go to walk over it to get rid of it. Unless I was missing something there. I really want to blow those things up.
Final Verdict
Overall, it's really fun and I quite enjoyed it. I was actually surprised by the quality you have here, and it's something I genuinely want more of in a final game version. I would pay for a finished version of something like this for sure. Excited to see the updates.