Found some ways to export the models out of Unity:
- Create a new Unity project & add the asset
- The files can then be found in: "[project folder]\Assets\Cainos\Pixel Art Monster - Dungeon"
- Copy the files from the Texture folder to the Model folder of the monsters you want to export
- Ex: "Texture\Bat\TX Bat - Black.png" -> "Model\Bat\TX Bat - Black.png"
Blender Sprites:
- Create a new Blender file
- File menu -> Import -> FBX
- Select one of the files in the Model assets folder
- If the texture doesn't load:
- Find the name of the missing file: File menu -> External data -> Report missing files
- Rename the texture file to the reported name
- Ex: "TX Slime - Green.png" -> "TX Slime Green.png"
- Create a new Blender file & re-import the FBX file
- Fix the blurry texture:
- Find & double click the material in the node tree
- Surface -> Base Color -> change Linear to Closest
- Create the sprites: YouTube
Godot SubViewport:
- Import the texture PNG file and then the FBX file into Godot by dragging them into the project
- If there's a "Can't open file from path" error in the log when importing the FBX file:
- Rename the texture file to the name in the error & right click the FBX file -> Reimport
- Right click the FBX file -> New Inherited Scene
- This creates a 3D scene which you can use with a SubViewport to display in 2D
- Fix the blurry texture:
- Select one of the mesh nodes: Mesh -> Surface 0 -> Material -> Sampling change Filter to Nearest