Backrooms Power Crawl v0.5.1
https://github.com/aebrer/backrooms_power_crawl/releases/tag/v0.5.1
What’s New
🚪 Chunk Border Hallways
- Adjacent chunks now have border hallways cut between them, ensuring seamless connectivity across the infinite world
- 10-tile hallways on each side of border (20 tiles total) for reliable pathfinding
- Pathfinding graph updates in real-time as new hallways are cut
📦 Item Spawn Improvements
- Doubled spawn rates for all rarity tiers
- Pity timer: After 5 consecutive chunks without item spawns, the next chunk is guaranteed to have one
- First chunk guarantee: Player spawn chunk (0,0) always has at least one item
📋 Examination Panel Improvements
- Overflow expansion: Panel now grows upward when content exceeds available space
- Backrooms aesthetic: Muted yellow-brown border with sepia-tinted dark background
- Item rarity display: Items show “Rarity: [name]” with color coding
✨ Inventory [NEW!] Indicator
- Items with undiscovered XP display
[NEW!]prefix - Examining items in inventory now triggers first-look EXP bonus
- Indicator removes automatically after examining
⚖️ Bacteria Spreader Balance
- HP reduced from 300 → 200
- Can no longer heal other Bacteria Spreaders (prevents self-sustaining spreader blobs)
- Still heals other bacteria types within 3-tile radius
🐛 Bug Fixes
- Entity Pathfinding: Fixed entities falling back to greedy navigation instead of A* pathfinding from Turn 1
- Game Restart: Fixed clearance level and first-look EXP state not resetting on new run
- TileType Enum: Fixed CEILING constant and removed unused DOOR type
🔧 Code Quality
- Extracted hallway width magic numbers to named constants
- Added
is_item_novel()public API to KnowledgeDB - Cleaned up debug logging from pathfinding systems
Full Changelog: https://github.com/aebrer/backrooms_power_crawl/compare/v0.5.0…v0.5.1