Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Backrooms Power Crawl v0.5.1

https://github.com/aebrer/backrooms_power_crawl/releases/tag/v0.5.1

What’s New

🚪 Chunk Border Hallways

  • Adjacent chunks now have border hallways cut between them, ensuring seamless connectivity across the infinite world
  • 10-tile hallways on each side of border (20 tiles total) for reliable pathfinding
  • Pathfinding graph updates in real-time as new hallways are cut

📦 Item Spawn Improvements

  • Doubled spawn rates for all rarity tiers
  • Pity timer: After 5 consecutive chunks without item spawns, the next chunk is guaranteed to have one
  • First chunk guarantee: Player spawn chunk (0,0) always has at least one item

📋 Examination Panel Improvements

  • Overflow expansion: Panel now grows upward when content exceeds available space
  • Backrooms aesthetic: Muted yellow-brown border with sepia-tinted dark background
  • Item rarity display: Items show “Rarity: [name]” with color coding

✨ Inventory [NEW!] Indicator

  • Items with undiscovered XP display [NEW!] prefix
  • Examining items in inventory now triggers first-look EXP bonus
  • Indicator removes automatically after examining

⚖️ Bacteria Spreader Balance

  • HP reduced from 300 → 200
  • Can no longer heal other Bacteria Spreaders (prevents self-sustaining spreader blobs)
  • Still heals other bacteria types within 3-tile radius

🐛 Bug Fixes

  • Entity Pathfinding: Fixed entities falling back to greedy navigation instead of A* pathfinding from Turn 1
  • Game Restart: Fixed clearance level and first-look EXP state not resetting on new run
  • TileType Enum: Fixed CEILING constant and removed unused DOOR type

🔧 Code Quality

  • Extracted hallway width magic numbers to named constants
  • Added is_item_novel() public API to KnowledgeDB
  • Cleaned up debug logging from pathfinding systems

Full Changelog: https://github.com/aebrer/backrooms_power_crawl/compare/v0.5.0…v0.5.1