I liked the story telling elements of the game. Along with other comments here, I also hit the bug where the interactions stopped working and had to restart. It wasn't clear at all that that sleeping was the main way to progress, which makes the rest of the map kind of a waste as there's no point in walking around and interacting (which causes the soft lock).
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Thanks for trying it out, I'm glad people at least liked the story, though it ended up way different that intended XD
So, about the map... this is what happened:
The original plan (that I failed to execute on, partly due to time, largely due to skill-issue) involved you running around and talking to the other shades between your sleep sessions (which would remain the main progression mechanic). Talking to a shade would give you dialogue or action choices that would make the mazes easier or harder.
I kinda had them added since the beginning, but couldn't do anything with them in time. I considered implementing the interaction mechanics during the grace period, but the shades' individual storylines would've ended up lackluster, and introduced countless soft-locks that I would not have had the time to find and fix. So I just left it alone.
Ironically, a soft-lock scenario SOMEHOW made it through, anyway XD