Haha, yeah I'm a sucker for subtle storytelling so the lore blurbs really caught my eye. Also, I think I figured out why it felt like there were invisible walls in the boss fight. For some reason when I first load in, I'm unable to go more than a few pixels left right or downwards (ASD), as if I was locked in a small box. I'm guessing this has something to do with triggering the start of the boss fight, since Kronii only starts fighting once I move upward. Once the fight starts, there's nothing blocking that area I started in, which is probably what made it feel like there was an invisible area in the start.
Viewing post in No Time To Reap jam comments
Ah yeah, I boxed the player in on start of the boss fight on this build of the game . I've changed it so that box is removed on the upcoming build, but of course I can't upload it yet due to the restrictions.
When I was building it, I wasn't sure what I was thinking, since I could just adjust the trigger to fire on exit instead of forcing the player to walk forward, and I do think that's caused some confusion for players. With the next build, that's how it works - the fight will start no matter what direction you walk once you leave the spawn area.
But its already fixed, just suck in limbo for now, sorry about that!