Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for writing a detailed review! I really appreciate your critiques and would like to clarify some things, but would love your feedback on how to improve too.

For REFILL HAND, I’d love your advice on how to potentially rename this or maybe provide a clarifying tooltip. It determines how many cards you will be dealt at the beginning of a turn. Let’s say your REFILL HAND is 4 and you have 2 cards in your hand at the beginning of the turn. You will be dealt 2 cards to bring your hand size to 4. If you had 4 or more cards in your hand, you would not be dealt any cards. You can have more than what REFILL HAND is (the max amount of cards in hand is actually 10). This is explained in the How To Play overlay, but as you point out it should be made more obvious. Also, when you played the DRAW 2 and it only drew 1 card it was probably because your draw pile only had one card in it.

For the LOGS I’m thinking of making them a bigger font and color coded as you mentioned. This would mean fewer logs visible, but I’m thinking of adding a button to view all logs in a full screen overlay so you could see more at once.

For the confusion on the SYSTEMS I try and keep the verbiage for everything consistent and simplified as possible but with Systems I may need some work: Each system has a name (like Thrusters, Power, Reactor) and a set amount of progress needed to restore it. I’m working on a better way to show their ENV EFFECTS when restored and when they actually trigger. When Thrusters is restored you get an ENV EFFECT that increases system progress by 1 at the end of your turn. The log for this is “Thrusters: +1 Progress” When you restored the Reactor system in increased your start-of-turn RAM by 1 (on the base ship this would bring it to 2). The tutorial and hard ship have start-of-turn RAM of 0.

The “^” on the TUNNEL card denotes that it draws to the TOP of the Destructor deck (usually cards go to the bottom). The tooltip for the card says this too.

I hear you on the feature of being able to save decks. I have an overhaul of the deck selection screen planned that would include saving decks and searching/filtering cards.

Thank you for clarifying a lot of things (seriously, I needed that clarification for the drawing cards and the refill hand lol). Knowing what refill hand does, I think it's a fitting enough name- I just think a tooltip for it would be good. Something like "Hand size at the beginning of each round. Can be exceeded." Or something of that nature (you would know how to make this fit your game best). I'd add can be exceeded somewhere, simply incase something happens where someone only draws one and bases their opinion on all drawing cards on that one experience like me lol. 

I also didn't realize the Thrusters, Power, and Reactor were systems, but that makes complete sense! (Also didn't even think to hover on the Tunnel card, so that's my bad). 

Sorry if my response isn't super helpful, I can articulate well what is wrong with a game, but when it comes to solutions I crumble lol. Thank you for the response! I really look forward to following this game and seeing it grow!